Game ready.
Game ready.
AN ORBIT-AND-RELEASE ACTION GAME
Cast the thread. Bend momentum. Cut the collapse.
v1.0.1 · Manyany LLCTHE TENFOLD WEAVE
FIELD MANUAL
Move through each arena, ignite every diamond relay, then enter the square exit gate. Boss stages also require the Loomguard to be destroyed.
Hold Space, the primary mouse button, the gamepad south button, or the touch THREAD button. GRAVILOOM catches the best nearby anchor. Keep holding to orbit. Release at the right moment to launch.
The taut thread damages enemies and deletes hostile shots. Thread through relays to activate them without touching them. Red hazards damage your hull.
Press Shift, X, right-click, the gamepad east button, or PULSE. Pulse breaks nearby shots, knocks enemies back, deals damage, and launches you in the aimed direction. Charge refills over time.
Finish to earn one star, beat the score target for a second, and beat par time for the third. Progress is saved locally in standalone mode and through the approved Manyany adapter when hosted.
CALIBRATION
GRAVILOOM makes no external network requests beyond approved Manyany services in hosted mode. Standalone progress stays in this browser unless you export it.
THREAD HELD
CREDITS
Design, engineering, level system, vector art, procedural music and sound: original production for Manyany LLC.
Publisher: Manyany LLC.
No third-party runtime libraries, fonts, music, sound effects, or remote assets are used.
Menus are keyboard operable, status is announced through text, effects can be muted, reduced motion and high contrast are available, and touch/gamepad/keyboard controls are supported. Canvas action cannot be fully represented to a screen reader; the live text status provides core state.
Use the support route on the GRAVILOOM Manyany catalog page. Include game version, browser, device, stage number, and the run proof shown on the result screen.